India’s real-money gaming sector was once one of the fastest-growing parts of the country’s digital economy. Before the regulatory reset, India had 400+ real-money gaming start-ups, and RMG made up around 82.8% of India’s online gaming market in FY23, according to EY. The broader Indian gaming market reached about $3.8 billion in FY24 and was earlier projected by Lumikai and Google to reach $9.2 billion by FY29, although those projections now need to be read with caution because the legal environment changed dramatically after 2025. ()
The important update is this: as of 31 May 2026, many of the companies below should be treated as former, suspended, pivoting, or legacy RMG operators, not necessarily active real-money gaming platforms. The Promotion and Regulation of Online Gaming Act, 2025 prohibits offering, facilitating, advertising, promoting, or participating in online money games, while the Online Gaming Rules, 2026 came into force from 1 May 2026 to classify prohibited money games separately from permissible e-sports and online social games. ()
Below is a blog-ready list of the major and publicly visible real-money gaming companies and brands in India. A truly exhaustive list of every small app, clone, affiliate brand, and white-label platform is not available in one reliable public database, so this list focuses on the names that matter most by scale, visibility, product category, investment interest, or regulatory relevance.
1. Dream11 / Dream Sports
Category: Fantasy sports
Main product: Dream11 fantasy sports platform
Usage: Users created virtual teams of real-life players from cricket, football, kabaddi, and other sports. They joined contests, and points were awarded based on how selected players performed in real matches. Dream11’s own product description explains the model as selecting a match, creating a team, and joining contests based on sports knowledge. ()
Dream11 was the most recognizable fantasy-sports brand in India and became almost synonymous with fantasy cricket during IPL seasons. After the 2025 online gaming law, Dream11 reportedly discontinued paid contests and shifted toward a free-to-play online social-gaming model. ()
Current positioning: Former RMG leader; now focused on free/social fantasy formats, advertising, sponsorships, and non-cash engagement.
2. Games24x7
Category: Rummy, fantasy sports, gaming technology
Main products: RummyCircle and My11Circle
Usage: Games24x7 operated two major RMG products. RummyCircle was used for online Indian rummy, while My11Circle was used for fantasy sports contests where users created teams around real-life matches. Games24x7 describes RummyCircle as one of its flagship products, with billions of games played, and My11Circle as its fantasy-sports property. ()
My11Circle became a major fantasy cricket competitor to Dream11. After the online gaming law, reports said Dream11 and My11Circle shut down real-money offerings. ()
Current positioning: Former major RMG operator; likely pivoting away from paid fantasy/RMG toward compliant formats.
3. RummyCircle
Category: Online rummy
Parent company: Games24x7
Usage: Users played Indian rummy variants online, usually arranging cards into valid sets and sequences. RummyCircle’s Google Play listing describes it as an Indian rummy app created by Games24x7 and says it has 5 crore+ players. ()
RummyCircle was one of the biggest rummy platforms in India and was central to the paid skill-gaming ecosystem before the regulatory shift.
Current positioning: Legacy rummy/RMG brand under Games24x7; users should verify whether any current version is free-play, withdrawal-only, or otherwise modified for compliance.
4. My11Circle
Category: Fantasy sports
Parent company: Games24x7
Usage: Users created fantasy teams for cricket and other sports, joined contests, and competed based on real-match performance. The platform’s own website described itself as a fantasy sports destination for online cricket in India. ()
After the 2025 law, My11Circle was among the platforms reported to have shut down real-money gaming services. ()
Current positioning: Former paid fantasy-sports platform; compliance-led shutdown or transition.
5. MPL — Mobile Premier League
Category: Multi-game platform, fantasy sports, casual games, card games
Main product: MPL app
Usage: MPL offered multiple game formats, including fantasy sports, card games, casual games, arcade games, puzzle games, action games, and other tournament-style formats. MPL’s own product pages described the platform as offering dozens of games across categories and previously promoted real-money tournaments. ()
MPL was one of India’s largest multi-game RMG platforms. After the 2025 law, reports said MPL halted all money-based games in India and later planned a major reduction in its local workforce. ()
Current positioning: Former large RMG platform; likely focusing on non-money games, overseas markets, and restructuring.
6. WinZO
Category: Casual gaming, vernacular gaming, social entertainment
Main product: WinZO app
Usage: WinZO historically offered a broad set of small-ticket skill games across categories such as casual games, card games, board games, trivia, sports-style games, and entertainment-led formats. Its Google Play listing in May 2026 describes WinZO as an entertainment community with 25 crore+ Indians, and its newer positioning highlights games, social experiences, and entertainment rather than only cash gaming. ()
After the 2025 law, WinZO was reported among platforms that discontinued or suspended real-money game formats while keeping non-monetized or entertainment-led offerings available. ()
Current positioning: Pivoting from real-money gaming toward entertainment, social gaming, and non-money engagement.
7. Zupee
Category: Casual skill games, board-game formats
Main products: Ludo Supreme, Ludo Turbo, Snakes & Ladders, Trump Card Mania
Usage: Zupee built casual board-game formats around familiar Indian games, especially Ludo-style and quiz-like games. Users historically joined paid contests or skill-based matches, but after the law the company said it was discontinuing paid games while keeping free titles such as Ludo Supreme, Ludo Turbo, Snakes & Ladders, and Trump Card Mania available. ()
Zupee is a good example of how some RMG companies are trying to keep the entertainment layer alive after removing the cash layer.
Current positioning: Paid games discontinued; free casual games continue.
8. Gameskraft
Category: Rummy, fantasy sports, poker, casual games
Main products/brands: RummyCulture, RummyTime, RummyPrime, Playship, Gamezy, Pocket52, RummyCorner
Usage: Gameskraft operated several real-money gaming brands. Its core usage was online rummy tournaments and card-game formats, while Gamezy historically had fantasy sports exposure and Pocket52 was a poker platform. The Enforcement Directorate’s May 2026 press release described Gameskraft as hosting rummy games and tournaments through brands including RummyCulture, RummyPrime, Playship, RummyTime, and a B2B app called RummyCorner. ()
Gameskraft’s own website now states that it has discontinued operations until further notice in compliance with the Promotion and Regulation of Online Gaming Act, 2025. ()
Current positioning: Operations discontinued or suspended; one of the most affected RMG groups.
9. RummyCulture
Category: Online rummy
Parent company: Gameskraft
Usage: Users played online rummy games and tournaments. RummyCulture was one of Gameskraft’s flagship rummy products and was central to the company’s real-money gaming operations. ()
RummyCulture’s own site states that the app and website were permanently shut effective 23 October 2025 in compliance with the Promotion and Regulation of Online Gaming Act, 2025, with a final process for users to withdraw remaining balances. ()
Current positioning: Permanently shut, according to the site notice.
10. RummyTime
Category: Online rummy
Parent company: Gameskraft
Usage: RummyTime was another rummy platform under the Gameskraft ecosystem. It offered online rummy gameplay and was part of Gameskraft’s broader RMG portfolio. ()
RummyTime’s own site says the app and website were permanently shut effective 23 October 2025 in compliance with the 2025 law. ()
Current positioning: Permanently shut, according to the site notice.
11. Gamezy
Category: Fantasy sports, rummy, casual games
Parent company: Gameskraft
Usage: Gamezy was known as a fantasy-sports and real-money gaming platform where users could create fantasy teams, play rummy, and engage in other contest formats. Gameskraft had earlier discontinued its Gamezy Fantasy product in September 2023, and later RMG restrictions affected the broader Gameskraft portfolio. ()
Current positioning: Legacy RMG/fantasy brand; Gameskraft’s operations are discontinued until further notice.
12. Pocket52
Category: Online poker
Parent company: Gameskraft
Usage: Pocket52 was used for online poker games and tournaments. It formed part of Gameskraft’s wider RMG expansion beyond rummy. Reports say Gameskraft paused or halted Pocket52 operations before the wider real-money gaming shutdown. ()
Current positioning: Paused/halted; legacy poker RMG brand.
13. Junglee Games
Category: Rummy and fantasy sports
Main products: Junglee Rummy and Howzat
Usage: Junglee Games operated Junglee Rummy, used for online rummy, and Howzat, used for fantasy sports contests. Moneycontrol reported that Junglee Rummy and Howzat had a combined user base of around 150 million and that Flutter took a large impairment after Junglee ceased real-money gaming in India. ()
Junglee Rummy’s app listing still describes online rummy gameplay, including table-based interaction and Indian rummy formats, but the business context changed after the RMG ban. ()
Current positioning: Former RMG operator; paid model affected or ceased after the ban.
14. Howzat
Category: Fantasy sports
Parent company: Junglee Games / Flutter
Usage: Users created fantasy sports teams and competed based on real-match outcomes, similar to Dream11 and My11Circle. Howzat was one of Junglee’s major RMG products alongside Junglee Rummy. ()
Current positioning: Former fantasy RMG product; affected by Junglee’s India RMG shutdown.
15. PokerBaazi
Category: Online poker
Parent company: Moonshine Technology / Baazi Games ecosystem
Usage: PokerBaazi was one of India’s most visible online poker platforms. Users played poker variants such as Texas Hold’em and Omaha, joined tables, played tournaments, and historically competed for real-money prize pools. PokerBaazi’s product page now emphasizes free poker tournaments, while Baazi Games describes itself as a pioneer in online gaming with a strong poker product. ()
After the 2025 online gaming law, PokerBaazi announced that it stopped offering real-money online gaming operations. ()
Current positioning: Real-money poker operations stopped; wallet withdrawals and transition support were reported.
16. Baazi Games / Moonshine Technology
Category: Poker, fantasy sports, card games
Main products: PokerBaazi, BalleBaazi, and related gaming products
Usage: The group’s best-known product was PokerBaazi for online poker. BalleBaazi was a fantasy-sports platform where users created virtual teams around real-life sports matches. ()
Moonshine also acquired OpenPlay, which operated the Classic Rummy platform, from Nazara in 2025, expanding its RMG portfolio before the ban changed the market. ()
Current positioning: RMG business affected by the ban; poker operations stopped.
17. Adda52
Category: Online poker
Former parent: Deltatech Gaming / Delta Corp ecosystem; later tied to Head Digital Works transaction
Usage: Adda52 was one of India’s oldest and best-known online poker platforms. Users played poker variants such as Texas Hold’em, Omaha, and tournament formats. Its tournament pages still describe online poker tournaments and free poker play. ()
Delta Corp agreed to sell its Deltatech Gaming unit, which operated Adda52, to Head Digital Works, the A23 operator, in a cash-and-stock transaction of about ₹491 crore. ()
Current positioning: Legacy poker RMG brand; ownership and business model affected by sector reset.
18. A23 / Ace2Three / Head Digital Works
Category: Rummy and poker
Main products: A23 Rummy, A23 Poker, A23 Games
Usage: A23 offered online rummy, poker, and related game formats. Its website describes A23 as an online gaming platform for rummy and poker, with more than 7 crore players, and its rummy product includes variants such as Points, Pool, Deals, and Spin Rummy. ()
Head Digital Works also became important because of its deal involving Adda52’s parent Deltatech Gaming. ()
Current positioning: Major legacy rummy/poker operator; users should verify current legality and product availability under the 2025–26 framework.
19. Probo
Category: Opinion trading / event contracts
Main product: Probo app
Usage: Probo allowed users to take positions on yes/no outcomes related to real-world events. Instead of fantasy teams or card games, the product worked more like opinion-based prediction markets, where users used information, news judgment, or probability views to participate. Hindustan Times described Probo as an opinion-trading platform with over 50 million registered users. ()
After the Online Gaming Bill passed, Probo shut down its real-money gaming operations in India. ()
Current positioning: Real-money operations shut; potential pivot toward non-cash information or international models.
20. HalaPlay
Category: Daily fantasy sports
Parent / investor links: Nazara Technologies and earlier Delta Corp exposure
Usage: HalaPlay was a real-money daily fantasy sports platform where users created teams for sports such as cricket and football and joined contests. Nazara’s own investor material described HalaPlay as a real-money based daily fantasy sports platform. ()
HalaPlay is important in the sector because it later appeared in GST-related disclosures involving Nazara subsidiaries. ()
Current positioning: Legacy fantasy RMG platform; high regulatory and GST relevance.
21. OpenPlay / Classic Rummy
Category: Online rummy
Former parent: Nazara Technologies; later sold to Moonshine Technology
Usage: OpenPlay operated Classic Rummy, an online rummy platform. Users played rummy games and tournaments using standard online rummy mechanics such as forming sets and sequences. Nazara announced the sale of OpenPlay, which runs Classic Rummy, to Moonshine Technology in March 2025. ()
Current positioning: Legacy rummy RMG platform; became part of Moonshine/PokerBaazi ecosystem before the regulatory reset.
22. Delta Corp
Category: Casinos, gaming, online gaming exposure through Adda52/Deltatech
Main products/businesses: Casinos, hospitality, and earlier online poker exposure through Adda52
Usage: Delta Corp was not just an app-based RMG company; it was India’s most visible listed casino and gaming company. Through Deltatech/Gaussian, it had exposure to Adda52, one of India’s oldest online poker platforms. Delta later moved to sell Deltatech/Adda52 to Head Digital Works. ()
Current positioning: Listed gaming/casino company; online RMG exposure reduced through Deltatech transaction, but casino/GST risk remains relevant.
23. PlayerzPot
Category: Fantasy sports and casual games
Usage: PlayerzPot was part of the broader fantasy-sports and skill-gaming wave in India. Users typically created fantasy teams for sports contests and played skill/casual formats. It is listed among Indian fantasy gaming start-ups in industry roundups. ()
Current positioning: Smaller fantasy/RMG brand compared with Dream11, My11Circle, MPL, and Howzat; current money-game availability should be checked under the 2025–26 legal framework.
24. MyTeam11
Category: Fantasy sports
Usage: MyTeam11 operated as a fantasy-sports platform where users selected real players, built virtual teams, and competed based on live-match performance. It appears in industry lists of Indian fantasy-gaming start-ups. ()
Current positioning: Legacy fantasy RMG brand; product availability likely affected by the money-game prohibition.
25. Fantasy Akhada
Category: Fantasy sports
Usage: Fantasy Akhada was a fantasy-sports platform for cricket and other sports contests. Users built fantasy teams and joined contests linked to real-world matches. It is included in industry lists of Indian fantasy gaming start-ups. ()
Current positioning: Smaller fantasy-sports brand; likely required to remove or suspend paid contests under the new framework.
26. 11Wickets
Category: Fantasy sports
Usage: 11Wickets offered fantasy sports contests where users created teams for cricket and other sporting events and earned points based on player performance. It is listed among Indian fantasy gaming start-ups. ()
Current positioning: Legacy fantasy platform; current cash-contest availability needs legal verification.
27. OneTo11
Category: Fantasy sports / gaming platform
Usage: OneTo11 appeared in India’s fantasy-gaming start-up ecosystem. Users generally participated in fantasy sports contests by selecting players and competing on match outcomes. ()
Current positioning: Smaller fantasy/RMG brand; current model likely affected by the 2025 ban.
28. BalleBaazi
Category: Fantasy sports
Parent/group association: Baazi/Moonshine ecosystem
Usage: BalleBaazi was a fantasy-sports platform where users created virtual teams of real-life players for cricket and other sports and competed for prizes. Tracxn describes BalleBaazi as a fantasy sports platform enabling users to win real cash. ()
Current positioning: Legacy fantasy RMG platform; likely affected by the ban on online money games.
29. KheloFantasy
Category: Fantasy sports
Usage: KheloFantasy was part of the fantasy-sports app ecosystem in India. Users typically created fantasy teams and joined contests around real sports. New Indian Express included KheloFantasy among platforms required to shut services after the real-money gaming ban. ()
Current positioning: Smaller fantasy brand; likely affected by the ban.
30. Rummy Passion, Taj Rummy, KhelPlay Rummy, Octro Rummy and other rummy apps
Category: Online rummy
Usage: These apps served users who wanted to play online rummy variants such as points rummy, pool rummy, deals rummy, and tournament-style rummy. Industry lists of rummy apps in India include brands such as A23, RummyCircle, Junglee Rummy, KhelPlay Rummy, Paytm First Games, Rummy Passion, Taj Rummy, and others. ()
Current positioning: Long-tail rummy ecosystem; current paid-play availability should be treated with caution because online money games are prohibited under the central law.
Quick Master Table
| Company / Brand | Main product | How users used it | Current status / risk |
|---|---|---|---|
| Dream11 | Fantasy sports | Created fantasy teams for real matches | Paid contests discontinued; free/social pivot reported |
| Games24x7 | Rummy + fantasy | Operated RummyCircle and My11Circle | RMG affected by ban |
| RummyCircle | Online rummy | Played Indian rummy games and tournaments | Legacy RMG brand |
| My11Circle | Fantasy sports | Created fantasy teams and joined contests | Real-money offerings reportedly shut |
| MPL | Multi-game platform | Played fantasy, rummy, ludo, card, and casual tournaments | Money-based India operations halted |
| WinZO | Casual/vernacular games | Played micro-games, social games, and tournaments | Pivoting toward entertainment/social gaming |
| Zupee | Ludo and casual board games | Played Ludo, Snakes & Ladders, Trump Card Mania | Paid games discontinued; free titles continue |
| Gameskraft | Rummy/poker/fantasy | Operated RummyCulture, RummyTime, Pocket52, Gamezy | Operations discontinued until further notice |
| RummyCulture | Online rummy | Played rummy games and tournaments | Permanently shut from Oct. 2025, per site notice |
| Junglee Games | Rummy + fantasy | Operated Junglee Rummy and Howzat | RMG ceased/affected |
| PokerBaazi | Poker | Played Texas Hold’em, Omaha, tournaments | Real-money poker stopped |
| Adda52 | Poker | Played poker cash games and tournaments | Legacy poker RMG brand |
| A23 | Rummy + poker | Played rummy and poker variants | Major legacy operator; current status requires verification |
| Probo | Opinion trading | Took yes/no positions on real-world events | Real-money operations shut |
| HalaPlay | Daily fantasy sports | Created teams for cricket/football contests | Legacy fantasy RMG platform |
| OpenPlay / Classic Rummy | Online rummy | Played online rummy | Sold to Moonshine; legacy RMG brand |
| Delta Corp | Casino + online gaming exposure | Casino gaming and Adda52-linked online poker exposure | Listed gaming/casino risk |
| BalleBaazi | Fantasy sports | Created fantasy teams for sports contests | Legacy fantasy RMG brand |
| PlayerzPot | Fantasy/casual games | Fantasy sports and casual contest formats | Smaller RMG brand |
| MyTeam11 | Fantasy sports | Created fantasy teams for sports contests | Legacy fantasy platform |
| Fantasy Akhada | Fantasy sports | Fantasy contests around real matches | Legacy fantasy platform |
| 11Wickets | Fantasy sports | Fantasy cricket and other contests | Legacy fantasy platform |
| KheloFantasy | Fantasy sports | Fantasy sports contests | Affected by ban reports |
| Rummy Passion / Taj Rummy / KhelPlay Rummy | Rummy | Online rummy variants | Long-tail rummy ecosystem; legally sensitive |
How these products were generally used
Most Indian RMG products fell into five broad usage models:
| RMG model | User activity | Examples |
|---|---|---|
| Fantasy sports | Pick real players, create a virtual team, join contests, earn points from match performance | Dream11, My11Circle, Howzat, MPL, BalleBaazi |
| Rummy | Arrange cards into valid sets and sequences; play points, pool, deals, or tournament formats | RummyCircle, A23, Junglee Rummy, RummyCulture |
| Poker | Play poker variants such as Texas Hold’em and Omaha in tables or tournaments | PokerBaazi, Adda52, Pocket52, A23 Poker |
| Casual skill games | Play Ludo, carrom, snakes-and-ladders, trivia, arcade, or short-format contests | Zupee, WinZO, MPL |
| Opinion trading | Take positions on yes/no real-world event outcomes | Probo |
The big shift: from “cash contests” to “free/social gaming”
The older Indian RMG model depended on users depositing money, joining paid contests, and withdrawing winnings. After the 2025 Act and 2026 Rules, that model has been largely displaced by three alternatives:
- Free-to-play fantasy and casual games
Dream11 and Zupee are examples of companies moving toward free contests, social play, brand-sponsored prizes, or entertainment-led engagement. () - E-sports and online social games
The 2026 rules create a framework for permissible e-sports and social games while separating them from prohibited online money games. () - International or non-India business models
Some companies may focus on overseas markets, non-cash gaming, advertising, subscriptions, creator-led entertainment, or game publishing.
Final takeaway
The Indian real-money gaming industry is no longer just a list of apps where users played for cash. It is now a post-ban transition story. The big names — Dream11, MPL, Games24x7, WinZO, Zupee, Gameskraft, Junglee Games, PokerBaazi, Adda52, A23, and Probo — built large user bases through fantasy sports, rummy, poker, casual games, and opinion trading. But the 2025–26 legal framework has forced the sector to move away from deposit-based gaming toward free-to-play, social gaming, e-sports, advertising, entertainment, and international expansion.
For readers, investors, and researchers, the key question is no longer “Which RMG app is biggest?” The better question is: Which former RMG companies can survive without real-money games? That is where the next chapter of India’s gaming market will be written.